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How To Create Graphic Equalizer Audiowave In Adobe Illustrator Tutorial

How To Create Graphic Equalizer Audio Wave In Adobe Illustrator Tutorial

Tutorial Video Version How to Create Graphic Equalizer Audio Wave In Adobe Illustrator Tutorial

Using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. Creating vector works is not easy and requires perseverance because we start everything from scratch. The ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator.
 
So in Today's tutorial I’m gonna show you how to make an Graphic Equalizer Audio wave like this, automatically, quickly, and easily without the hassle of making it manually.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Graphic Equalizer Audio Wave

Besides that you can make it as a photo frame like this or any image that is more artistic.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Graphic Equalizer Audio wave as a Photo Frame


Create Graphic Equalizer Base

Okay let's jump into Adobe Illustrator and create a new document with RGB Color Mode
First of all create a straight line using the Line Segment Tool and set the stroke to 5 points.
Open the Stroke Panel, And change the corner to bevel point.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Straight Line With Stroke Panel

Place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the Align Panel or you can go directly to the control panel overview at the top of Document panel.

And make sure it's Align To Artboard so that this line is right in the middle of the artboard vertically and horizontally.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Align Tools on The Control Panel Overview

From this straight line we will transform it into a audio wave using the Roughen. Open the Effect Menu > Distort & Transform > Roughen.

Put a check mark on the preview so you can see the changes live. For the Options chose Relative and set the size to 15%, for Detail set to Maximum Value and For the Points set to Corner.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Roughen Panel

After we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song.
To make it wavy, we use the Mesh Tool. Open the Object Menu > Envelope Distort > Make With Mesh.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Mesh Panel

Set the Rows to 1 and the Columns can be adjusted according to the number of waves that we want to make. As an example in this tutorial I'm going to set the columns to 6. And we can still add more later to get a more dynamic audio wave.

Before editing the mesh of these lines I want to add Guide Lines to help us define the center of this audio wave So that it can look symmetrical between the top and bottom audio waves.

To make a Guide Line, just left click and hold on the ruler and drag it to the artboard. If the position feels right just release the click. But if you feel that the position is not right in the middle of the artboard, you can use the Align Tool to put it right in the middle of the artboard.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Ruler With Guideline

If the Ruler in your Adobe Illustrator doesn't exist you can open it in the View Menu > Rulers > Show ruler.
Back to the Mesh, Use the Direct Selection Tool to edit the Anchor Points of the mesh.

Set the Anchor Point randomly to get the wavy form like this. Do the same for the other three anchor points, if necessary you can add more Mesh Line by using the Mesh Tool on Toolbar to get natural looking wave.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Set The Anchor Point To Get The Wavy Shape

After you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Add More Detail Fade In And Fade Out

Once done and we have got the audio wave result like this, We just need to add a thinner additional wave line as detail.




Create thinner Graphic Equalizer as Detail

Copy this wave object by go to the Edit Menu > Copy. Before pasting it, Go to the Object Menu Again > Lock > Selection. That way this objects can't be edited for a while until we unlock it. After this object is locked, open the edit menu again and Paste It In Place.

Now we have two objects. If you open the Layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted.

We can give a name to each of these sub layers. The first one is Thick Line and the second is a Thin Line.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Layer Panel With Two Sublayer

The Next step is to edit this thin line layer.

In the Control Panel Overview there are 2 buttons, the first is the Edit Envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. And if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.

Activate the edit contents and change the stroke of the line to 2 points.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Edit Content And Edit Envelope

After that re-activate the edit envelope again to edit the mesh lines.

Again, use the Direct Selection Tool and select all the anchor points above, except the anchor points at the left and right ends which is the fade in and the fade out. Then lift it up. Do the same with the anchor point at the bottom.

The rest, you can adjust certain anchor points to get more dynamic results.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Edit The Anchor Point Of The Thin Line

Now I am already satisfied with the result, open the Layers Panel and unlock the thick line layer.

Select all these two objects, then go to the Object Menu > Expand. This makes the roughen and envelope effect that we applied to the line became permanent.

Go back to the Object Menu and Expand it one more time. This will make these two objects which are all open paths or line, now turned into a shape.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Graphic Equalizer Audio Wave Line Turn Into Shape

After that, unite these two shapes by using the pathfinder.

Open the Pathfinder Panel or if you don't have it you can activate it in the Window menu and look for Pathfinder.

In the Pathfinder panel select Unite to unite these two objects.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Unite On The Pathfinder Panel

Okay, now we are done on creating this graphic equalizer audio wave.

Give it Some Color

Next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color.

Here as an example I use image of galaxy. Place the image right in the middle of this graphic equalizer.

Right click on the image > Arrange > Send To Back. After that select these two objects graphic equalizer with the image and right click again > Make Clipping Mask.

If you get a warning just ignore it and click yes.

how to create graphic equalizer audiowave in adobe illustrator tutorial using adobe illustrator to create an object or work of art is indeed very interesting, especially in the process of making it. creating vector works is not easy and requires perseverance because we start everything from scratch. the ease that we want to achieve in creating a work in adobe illustrator depends on the process we do, whether we go through a difficult process or otherwise we can do it easily and quickly by optimizing the tools in adobe illustrator. so in today's tutorial i’m gonna show you how to make an graphic equilizer audiowave like this, automatically, quickly, and easily without the hassle of making it manually. gb 1 graphic equalizer audiowave besides that you can make it as a photo frame like this or any image that is more artistic. gb 2 graphic equalizer audiowave as photo frame  create graphic equalizer base okay let's jumpt to adobe illustrator and create a new document with rgb color mode first of all create a straight line using the line segment tool and set the stroke to 5 points.  open the stroke panel, and change the corner to bevel point. gb 3 straight line with stroke panel place this line right in the middle of the artboard by clicking on the vertical and horizontal align center, which is on the align panel or you can go directly to the control panel overview at the top of document panel. and make sure it's align to artboard so that this line is right in the middle of the artboard vertically and horizontally. gb 4 align tools on the control panel overview from this straight line we will transform it into a audio wave using the roughen. open the effect menu > distort & transform > roughen. put a check mark on the preview so you can see the changes live. for the options chose relative and set the size to 15%, for detail set to maximum value and for the points set to corner. gb 5 roughen panel after we get a shape like this we just need to make it wavy, so that it resembles the audio wave of a song. to make it wavy, we use the mesh tool. open the object menu > envelope distort > make with mesh. gb 6 mesh panel set the rows to 1 and the columns can be adjusted according to the number of waves that we want to make. as an example in this tutorial i'm going to set the columns to 6. and we can still add more later to get a more dynamic audiowave. before editing the mesh of these lines i want to add guide lines to help us define the center of this audio wave so that it can look symmetrical between the top and bottom audio waves. to make a guide line, just left click and hold on the ruler and drag it to the artboard. if the position feels right just release the click. but if you feel that the position is not right in the middle of the artboard, you can use the align tool to put it right in the middle of the artboard. gb 7 ruller with guidline if the ruler in your adobe illustrator doesn't exist you can open it in the view menu > rulers > show ruler. back to the mesh, use the direct selection tool to edit the anchor points of the mesh. set the anchor point randomly to get the wavy form like this. do the same for the other three anchor points, if necessary you can add more mesh line by using the mesh tool on toolbar to get natural looking wave. gb 8 set the anchor point to get the wavy shape after you get the wavy base then you can add more line mesh for detail of the graphic equalizer audio wave and lastly you can add fade in and fade out of this equalizer. gb 9 add more detail fade in and fade out once done and we have got the audiowave result like this, we just need to add a thinner additional wave line as detail.  create thinner graphic equalizer as detail copy this wave object by go to the edit menu > copy. before pasting it, go to the object menu again > lock > selection. that way this objects can't be edited for a while until we unlock it. after this object is locked, open the edit menu again and paste it in place. now we have two objects. if you open the layers panel then you will get two sublayers, the first is the sublayer where the first object has been locked and the other is the new object that we just pasted. we can give a name to each of these sub layers. the first one is thick line and the second is a thin line. gb 10 layer panel with two sublayer the next step is to edit this thin line layer. in the control panel overview there are 2 buttons, the first is the edit envelope. if active, it allows us to edit the mesh that has been added to an object and the second button is edit contents. and if it is active, we can edit the object or content that is inside the envelope or objects that have been added a mesh without disturbing the lines of the mesh that has been created.  activate the edit contents and change the stroke of the line to 2 points. gb 11 edit content and edit envelope after that re-activate the edit envelope again to edit the mesh lines. again, use the direct selection tool and select all the anchor points above, except the anchor points at the left and right ends wich is the fade in and the fade out. then lift it up. do the same with the anchor point at the bottom. the rest, you can adjust certain anchor points to get more dynamic results. gb 12 edit the anchor point of the thin layer now i am already satisfied with the result, open the layers panel and unlock the thick line layer. select all these two objects, then go to the object menu > expand. this makes the roughen and envelope effect that we applied to the line became permanent.  go back to the object menu and expand it one more time. this will make these two objects which are all open paths or line, now turned into a shape. gb 13 graphic equalizer audio wave line turn into shape after that, unite these two shapes by using the pathfinder.  open the pathfinder panel or if you don't have it you can activate it in the window menu and look for pathfinder.  in the pathfinder panel select unite to unite these two objects. gb 14 unite on the pathfinder panel okay, now we are done on creating this graphic equalizer audio wave. next, you just need to give it a flat color or gradient or you can also use an image to give it a more artistic color. here as an example i use image of galaxy. place the image right in the middle of this graphic equalizer. right click on the image > arrange > send to back. after that select these two objects graphic equalizer with the image and right click again > make clipping mask. if you get a warning just ignore it and click yes. gb 15 warning and this graphic equalizer audio wave has finished. and i am quite satisfied with the results. you can create your own audio wave, you are free to experiment with different audiowave models or you can also follow the original audiowave of a song and make it like this. gb 16 graphic equalizer audio wave and finally, if this video is useful, please subscribe, like, and share. see you in the next video.   how to create graphic equalizer audiowave in adobe illustrator tutorial
Warning

And this Graphic Equalizer Audio Wave has finished. And I am quite satisfied with the results. You can create your own audio wave, you are free to experiment with different audio wave models or you can also follow the original audio wave of a song and make it like this.

how to create graphic equalizer audiowave in adobe illustrator tutorial
Graphic Equalizer Audio Wave




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